Project Zephyr - Foamblock's electric-car-building STEAM experience, is a life-size real-world personal simulator.
Project Zephyr gives institutions the opportunity to teach their students how to build their custom electric vehicles limited only by their imagination and willpower.
It gives the students the opportunity to experience their creativity and work first hand, literally. There are few things more satisfying than successfully test driving your creation
We believe that Project Zephyr can truly change the way a student learns and prepares for life after school.
We designed Project Zephyr to be more than just a STEAM course. We would like Project Zephyr to inspire students about STEAM and the future of clean transport. Still, we also wanted to build something that students can use to discover what they want to do in their career, a question many people, even adults, struggle to answer fully.
We have built the Project Zephyhr curriculum in tandem with our custom-designed 3T's method (Targeted Teaching Techniques) to teach students how to voluntarily reach into their fundamental framework while also learning transferable skills.
Your fundamental framework is something unique to you that characterises you. Amongst other things, it plays a role in influencing what you like or dislike. Why is this relevant? Well, if you understand your fundamental framework better, you can better establish what sort of things you enjoy, thus increasing your chances of finding out what you would like to do professionally. After all, don't we all want a career that we genuinely enjoy practicing?
Project Zephyr can thus allow students to:
- Graduate effectively
- Achieve a well rounded-education
- Live a more fulfilling life.
If you want to be a successful educational institution, sometimes purely good education is not enough.
Project Zephyr will allow you to provide excellent education along with the "WOW" factor making your institution stand out on multiple fronts.
Imagine this: "What's that?" Asks a prospective parent on a tour of your school as he gazes at your receptions TV screen with amazement.
"Oh, that's Emily, a year eight student driving the car she built last year," answers your admissions officer.
We believe that being multidisciplinary is vital in today's world, and thus have made
Project Zephyr modular to accommodate multiple disciplines
Whether you're a university or a secondary school, you can use the project as a fun kit activity, teaching students teamwork, communication and practical skills using only basic tools. You can also customise your plan to teach advanced concepts in-depth such as lithium battery management systems using high tech equipment.
Subjects can range from year 7 to year 13 and beyond into higher education.
Project Zephyr in Numbers
- Four years of successful operation
- Exposure to more than 2000 students
- 4200 hours of hard work
- More than 200 hours of successful
- Over 100km/h top speed*
*Speed that can be limited electronically
What do I need to do this?
"If you can't explain it simply, you don't understand it well enough" - Albert Einstein.
A room you can use as a workshop ~20sqm.
Basic power tools: Drill, Jigsaw and Router.
Hand tools: A rubber mallet, Hacksaws, Wrenches, Allen keys etc.
An individual that can safely supervise and teach students using the tools mentioned above.
Have a look
Check out one of the cars built by a group of students aged 13-16.
View in AR on iOS 12 or newer or play around in 3D.
GET IN TOUCH
We'd love to hear from you
+40 749 068 179
+357 96 801283